lowkey: (Default)
[personal profile] lowkey
So, I was having a chat with my good friend [personal profile] danchekker (who is now on DreamWidth, guys! You should all go friend her up!), and we started to talk about how we each always write "the same story."

So, I thought it be awesome if people turned a critical eye to their own writing, and in as humorous a way as possible, described their most overused tropes. Here are mine!



One person listens to another person tell a two-fold story about the past: a happy opening, with a shocking turn that hints at the innate unfairness and violence of the world. The speaker always delivers this speech while talking in a faraway voice and while not making eye contact. At a later point, this story is either literally or metaphorically important to events that transpire.

APPARENTLY THIS IS WHAT I THINK MEANINGFUL CONVERSATIONS ARE

BASICALLY, I WRITE LIKE LIGHTNING SPEAKS

ALL OF MY CONVERSATIONS ARE BETWEEN LIGHTNING AND HOPE, AND LIGHTNING IS SAYING "Lightning can't protect, it can only destroy."

FFFEEEEEEEEEEEEEEEELLLLLLLLLLLIIIIIINNNNNNNNNGGGGGGGGGSSSSSSSSS


Furthermore, all of my characters are constantly struggling with self-destructive tendencies ("aren't we all?", I justify to myself), and ALSO my most dramatic deaths have the dying cough up blood.

Lastly, I'm finding it a little difficult to find FF characters' voices in longer dialogues. Cause, uh, in the game they really don't talk in more than a few sentences at a time, nor do they have meaningful discussions about feelings that don't descend into platitudes. THIS IS WEIRD



And how that I've said all this, I can't unsee it. aaarrrrrrggggghhhhhhhhhhhhhh

Date: 2011-08-01 11:38 pm (UTC)
nal_rene: Lightning punching Snow (09)
From: [personal profile] nal_rene
Haha I see what you mean. Lets see... My theme. Abandonment/Leaving. Bittersweet endings. OMG!!!

You know what my trope is?

open-ended endings... at the end of stories. I like to write things that make people go. "Huh, she had a point." OR "Huh, I wonder how everything will eventually turn out."

That is my big thing.

Date: 2011-08-02 12:07 am (UTC)
nal_rene: (14)
From: [personal profile] nal_rene
Oh yeah. Characters need to work for any happiness, just like in life.